While there are still several different "Slayers" to play as that each have unique abilities, skill trees have been replaced by a system of cards that you'll find in the world or unlock when leveling up. Undoubtedly, their inclusion is a big part of why I never felt bored while playing.Ĭharacter progression has also been reworked in the sequel. Not only did these zombie variants keep me on my toes, but they also inspired me to figure out how I could take advantage of their quirks with quick thinking. There are also spiky ones covered in sharp glass that deal chip damage by running into you, infected soldiers wearing grenade-covered vests, and some poor dead souls even have beehives embedded in their abdomen. Elemental variants of the standard Walker and Runner zombies are immune to the damage types that match them and can trigger environmental hazards, while riot gear-clad ones have armor that you have to break off. Something that Dead Island 2 does that most games don't, though, is add lots of variety to the crowds of basic riffraff. How about the zombies themselves? Like other games in the genre, the undead hordes are made up of common infected and "Apex" special zombies with distinctive capabilities, strengths, and weaknesses. For example, Dead Island 2 places a significant emphasis on taking advantage of your environment, with most levels featuring plenty of props and hazards you can creatively use to either kill zombies directly or "prime" them for specific elemental damage types. On top of nailing the core systems you'd expect from Dead Island, Dambuster has also spiced things up with some awesome new features, mechanics, and a new approach to character progression. Xbox Series X|S, Xbox One, PS5, PS4, Windows PC (Epic Games Store) Single-player, multiplayer co-op (up to three players)
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